- They were all too close together for me to use Unity to cut the atlas
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- This probably shouldn't be there. Can we fix it
Hi, Sorry to hear you're having trouble with this. A 16x16 tileset can of course be cut into 16x16 tiles. I'm afraid you might have an issue with your setup there :( Here's my setup in Unity using the tilemapper tools. Please ensure the import settings are correct ie: pixels per unit and compression etc. I'm not sure what your second comment means, Sorry! RogueEnvironment16x16.png should indeed be there. This is the environment tileset you should be using. Hope this helps!
This tileset is incredible easy to use and is very awesome.
Great assets, cant wait to make a new game with this pack ^^"
Thank you so much for using my assets :D Great Work! Unfortunately I don't have time to collab right now :( Thank you for reaching out though <3
My game, created with this art asset.
i'm looking for a freelancer for a project, a small project, is there any other way to contact you?
This is some seriously beautiful artwork! Just out of curiosity, are you selling any additional enemy sprites for this tileset pack?
Hi! Thank you so much for the kind words. That means a lot. Currently there are no additional enemies but this seems to be a popular request so I’ll consider this when planning my next pack :) thanks again!
Hey there - love this tileset! Are you available for commission work?
Hi PhaseShift, many thanks for the kind words. I’m not available at the moment but I’ll get in touch with you if that changes. :) thanks again!
I bought your Asset, if you make a "Pack of Enemies" for your project, I am the first to buy the "Pack of Enemies".
Animation of: standing, walking, attacking, death.
If I buy, why should I give credit for commercial use?
Hi, thanks for the great question. Credit is generally given to support the artists who work hard on producing artwork for you to use in your game. Credit is very important to us artists and it is greatly appreciated.
I think the real question is why would you not want to give credit? ;)
Thanks again :)
Usually credits are given to free materials/assets.
I choose paid assets for the sake of not wanting to give credit.
No problem :) I definitely won't force you to give credit. You would merely be doing a kindness by supporting my art. As this has been an inconvenience for you, I'll change the wording on my assets. I hope that's ok. Thanks again for checking out my art :)
Hi, what color palette do you use to make the sprites?
Hi, Many thanks for the question. I don't use a restricted palette. I just use whatever colours I think look cool :) I often change the colours many times throughout development until I find something that works. Hope this helps :)
Hello! Thanks for the comment :D You might need to adjust your compression settings in unity otherwise you'll get bleeding and the artwork will look blurry. Change filter mode to Point (No Filter) and set compression to None. This should help.
I mapped your some of your tile set to my level generator, it looks fantastic so far, thanks!
Hi I really like the this pack. I bought it just now for the base price plus $10. I will be delighted to buy more packs witch this style. I love Link To The Past and I wan't to make a game like that. I have a hard time as a programmer finding Art Assets for prototyping. Here are some ideas I like to see and would be willing to buy them each separately. Of course that is up to you and if you have the time.
-A pack with extended dungeons stuff like moving platforms and booby traps. With some new enimes and a Boss.
-Outside village and enviorment pack like kakariko village in the Link to the past.
-NPC pack with animations that can also attack and stuff.
Hi LittleCodingWolf :) Thank you so much for your support. It means a lot. Your suggestions are really helpful and I'll take them on board for the future. Thanks again.
First off I love the design... but I am wondering why their are no walk left or right animations
Hi! Thanks for the comment. Great question. There is actually no need for walk left and right. The walk animation is right facing by default. This can be easily flipped in code for the walk left animation. The same can be done for the back facing walk. There is also no need for an up or down walk as the right pr left walk can be used for this. This technique is commonly used in 8 and 16 bit games for optimisation and also to save time in production. Here’s a great example of how to use the sprites: https://tarcisiotm.itch.io/spirit-dungeon hope this helps!
Hey great Job. Hope you will make more of this :)
I like your lovely main character. :)
I will make a game for my little daughter. Your main character is so cute. My little daughter will love it. :)
I will wait your kind update :)
Thank you so much for the lovely comment! I hope you enjoy the pack.
I made a test app by using unity :)
Does it have a base character that I can customize?
Hello and thank you for your question. The character is as seen in the images. There are no clothing layers but you can modify the sprites as you wish. Hope this helps.
Look into pallet swapping as a start. Not sure if you're a programmer or what engine you are using but you be able to change skin color, clothing color and stuff just using one texture file. Let me know what engine you are using and I may be able to help. I have a pallet swapping system working in Unity.
Hey, Are you planning on releasing any GUI content with this or another pack, I really like your art style!
Hey, Thank you so much for the kind words! UI is not something I'm too passionate about but there are lot's of other things I would love to add to this pack. Perhaps I'll consider UI in the future if more people ask about it. Thanks again for the comment :D
Hello! I did play your game and loved it. Again, great job and thanks for the kind words. I really appreciate it :)
Hello, do you happen to have a description of what images are included in each action on the character sheet? Specifically I'm trying to figure out what images are used when the character runs up and runs down. Thanks. Your style is awesome!
Hey Tony, I've added a file called RoguePlayer_GUIDE.png that should help you :) Thanks ever so much for the kind words.
Hi :) Very good work! Do you offer contract work?
Hello Steve, thanks so much for the kind words. Im not available at the moment but will contact you if that changes. Cheers! :)
Thank you for this pack! I've purchased it for the player character alone and simplified the color palette before making variations for many of the armor sets I plan on integrating. Great character design, love it. Looking forward to purchasing any more assets you make, even if it's just to mess around with them.
Thank you so much for the kind words. I'm glad you enjoyed the pack. I would love to make more characters in the future so stay tuned and good luck with your project :D
Hi, dude. I love your assets.. What are the odds to make a shooting character with some kind of a medieval powder gun?? I need something for a game... Thanks!
Hello and thank you so much for the kind words :D I love your idea! My schedule is pretty tight right now but perhaps I'll consider a projectile character in the future :)
Hey dude - love the set. Does "do not redistribute" mean "do not put in a public Github repository"? Trying to find a good quality tileset I can use for some quick mucking about with Phaser, and I'd prefer to put the source online so others can play around with it too. Credit would be given in the project's README, of course.
Hello, If you are using the dungeon package as part of a bigger project then you can indeed share your project online :) If you want to share the dungeon package by itself so other people can download it and use it for their own projects then please send them a link to this page. Thank you so much for your comment and good luck with your project :D
Amazing! So nice to see my sprites in action. I'll be releasing an update soon :D Thank you so much <3
Just double-checking that this still applies now that you've added a min cost to this set. I've moved your assets into their own directory and have added a notice that people should obtain them you rather than my repo: https://github.com/mipearson/dungeondash/blob/master/assets/fongoose/README.md
Alternatively I can revert to the images as they were before the minimum cost was applied.
Hi, thanks for the asset pack, i was just looking for a dungeon tileset and this one is perfect for the game i'm making for the GMTK-2018, of course you will be on the credits ;)
Just a quick thanks, to say that I'm prototyping a game using this spritesheet :)
(sorry for my english). Hi, thanks for your asset pack, i'm using it for my game. I think it will be released in 1/2 weeks.
Can I modify the character sheet by adding a shield effect (of course you will be credited) ?
Really nice art !! :) I was wondering if I can use content for a t-shirt ? Keep the great work ! ;)
Sure! If you're using it for professional purposes then a donation would be much appreciated :)
Awesome work, I'm gonna use it for a game! Thanks!
hello fongoose, i want make a game but i don´t know draw (sprites), we can make a game together
Wow thank you for the offer :) Unfortunately my schedule is pretty full right now so I will politely decline. Perhaps you could post an Ad in the community forum though.
Very nice work !!! can't wait for new enemy sprites